//------------------------------------------------------------------------------ // // 此代码由工具生成。 // 运行时版本:4.0.30319.42000 // // 对此文件的更改可能会导致不正确的行为,并且如果 // 重新生成代码,这些更改将会丢失。 // //------------------------------------------------------------------------------ namespace demo.Language { using System; /// /// 一个强类型的资源类,用于查找本地化的字符串等。 /// // 此类是由 StronglyTypedResourceBuilder // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen // (以 /str 作为命令选项),或重新生成 VS 项目。 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class MessageStr { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal MessageStr() { } /// /// 返回此类使用的缓存的 ResourceManager 实例。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("demo.Language.MessageStr", typeof(MessageStr).Assembly); resourceMan = temp; } return resourceMan; } } /// /// 使用此强类型资源类,为所有资源查找 /// 重写当前线程的 CurrentUICulture 属性。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// 查找类似 Drawer lock 1 positive signal is abnormal, please handle! 的本地化字符串。 /// internal static string DrawerLockOneP { get { return ResourceManager.GetString("DrawerLockOneP", resourceCulture); } } /// /// 查找类似 Negative signal of silo magnetic cylinder 3 is abnormal, please click OK after handling! 的本地化字符串。 /// internal static string StockClampCylinerThreeN { get { return ResourceManager.GetString("StockClampCylinerThreeN", resourceCulture); } } /// /// 查找类似 Bin clamp magnetic cylinder 3 positive signal is abnormal, please handle and click OK! 的本地化字符串。 /// internal static string StockClampCylinerThreeP { get { return ResourceManager.GetString("StockClampCylinerThreeP", resourceCulture); } } /// /// 查找类似 The signal of bin clamping cylinder 1 is abnormal, please handle it and click OK! 的本地化字符串。 /// internal static string StockSteppingupCylinderOne { get { return ResourceManager.GetString("StockSteppingupCylinderOne", resourceCulture); } } /// /// 查找类似 The signal of bin clamping cylinder 3 is abnormal, please handle it and click OK! 的本地化字符串。 /// internal static string StockSteppingupCylinderThree { get { return ResourceManager.GetString("StockSteppingupCylinderThree", resourceCulture); } } /// /// 查找类似 The signal of bin clamping cylinder 2 is abnormal, please handle it and click OK! 的本地化字符串。 /// internal static string StockSteppingupCylinderTwo { get { return ResourceManager.GetString("StockSteppingupCylinderTwo", resourceCulture); } } /// /// 查找类似 Signal of pallet handling cylinder is abnormal, please click OK after handling! 的本地化字符串。 /// internal static string TrayMoveCylinderDown { get { return ResourceManager.GetString("TrayMoveCylinderDown", resourceCulture); } } /// /// 查找类似 The signal on the pallet handling cylinder is abnormal, please handle it and click OK! 的本地化字符串。 /// internal static string TrayMoveCylinderUp { get { return ResourceManager.GetString("TrayMoveCylinderUp", resourceCulture); } } } }