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136 lines
5.7 KiB
C#

2 years ago
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace demo.Language {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class MessageStr {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal MessageStr() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("demo.Language.MessageStr", typeof(MessageStr).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 使用此强类型资源类,为所有资源查找
/// 重写当前线程的 CurrentUICulture 属性。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// 查找类似 Drawer lock 1 positive signal is abnormal, please handle 的本地化字符串。
/// </summary>
internal static string DrawerLockOneP {
get {
return ResourceManager.GetString("DrawerLockOneP", resourceCulture);
}
}
/// <summary>
/// 查找类似 Negative signal of silo magnetic cylinder 3 is abnormal, please click OK after handling! 的本地化字符串。
/// </summary>
internal static string StockClampCylinerThreeN {
get {
return ResourceManager.GetString("StockClampCylinerThreeN", resourceCulture);
}
}
/// <summary>
/// 查找类似 Bin clamp magnetic cylinder 3 positive signal is abnormal, please handle and click OK! 的本地化字符串。
/// </summary>
internal static string StockClampCylinerThreeP {
get {
return ResourceManager.GetString("StockClampCylinerThreeP", resourceCulture);
}
}
/// <summary>
/// 查找类似 The signal of bin clamping cylinder 1 is abnormal, please handle it and click OK! 的本地化字符串。
/// </summary>
internal static string StockSteppingupCylinderOne {
get {
return ResourceManager.GetString("StockSteppingupCylinderOne", resourceCulture);
}
}
/// <summary>
/// 查找类似 The signal of bin clamping cylinder 3 is abnormal, please handle it and click OK! 的本地化字符串。
/// </summary>
internal static string StockSteppingupCylinderThree {
get {
return ResourceManager.GetString("StockSteppingupCylinderThree", resourceCulture);
}
}
/// <summary>
/// 查找类似 The signal of bin clamping cylinder 2 is abnormal, please handle it and click OK! 的本地化字符串。
/// </summary>
internal static string StockSteppingupCylinderTwo {
get {
return ResourceManager.GetString("StockSteppingupCylinderTwo", resourceCulture);
}
}
/// <summary>
/// 查找类似 Signal of pallet handling cylinder is abnormal, please click OK after handling! 的本地化字符串。
/// </summary>
internal static string TrayMoveCylinderDown {
get {
return ResourceManager.GetString("TrayMoveCylinderDown", resourceCulture);
}
}
/// <summary>
/// 查找类似 The signal on the pallet handling cylinder is abnormal, please handle it and click OK! 的本地化字符串。
/// </summary>
internal static string TrayMoveCylinderUp {
get {
return ResourceManager.GetString("TrayMoveCylinderUp", resourceCulture);
}
}
}
}