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256 lines
6.7 KiB
C#

using System;
using HalconDotNet;
using System.Xml.Serialization;
namespace ViewWindow.Model
{
/// <summary>
/// This class demonstrates one of the possible implementations for a
/// (simple) rectangularly shaped ROI. ROIRectangle1 inherits
/// from the base class ROI and implements (besides other auxiliary
/// methods) all virtual methods defined in ROI.cs.
/// Since a simple rectangle is defined by two data points, by the upper
/// left corner and the lower right corner, we use four values (row1/col1)
/// and (row2/col2) as class members to hold these positions at
/// any time of the program. The four corners of the rectangle can be taken
/// as handles, which the user can use to manipulate the size of the ROI.
/// Furthermore, we define a midpoint as an additional handle, with which
/// the user can grab and drag the ROI. Therefore, we declare NumHandles
/// to be 5 and set the activeHandle to be 0, which will be the upper left
/// corner of our ROI.
/// </summary>
[Serializable]
public class ROIRectangle1 : ROI
{
[XmlElement(ElementName = "Row1")]
public double Row1
{
get { return this.row1; }
set { this.row1 = value; }
}
[XmlElement(ElementName = "Column1")]
public double Column1
{
get { return this.col1; }
set { this.col1 = value; }
}
[XmlElement(ElementName = "Row2")]
public double Row2
{
get { return this.row2; }
set { this.row2 = value; }
}
[XmlElement(ElementName = "Column2")]
public double Column2
{
get { return this.col2; }
set { this.col2 = value; }
}
private string color = "yellow";
private double row1, col1; // upper left
private double row2, col2; // lower right
private double midR, midC; // midpoint
/// <summary>Constructor</summary>
public ROIRectangle1()
{
NumHandles = 5; // 4 corner points + midpoint
activeHandleIdx = 4;
}
public ROIRectangle1(double row1, double col1, double row2, double col2)
{
createRectangle1(row1, col1, row2, col2);
}
public override void createRectangle1(double row1, double col1, double row2, double col2)
{
base.createRectangle1(row1, col1, row2, col2);
this.row1 = row1;
this.col1 = col1;
this.row2 = row2;
this.col2 = col2;
midR = (this.row1 + this.row2) / 2.0;
midC = (this.col1 + this.col2) / 2.0;
}
/// <summary>Creates a new ROI instance at the mouse position</summary>
/// <param name="midX">
/// x (=column) coordinate for interactive ROI
/// </param>
/// <param name="midY">
/// y (=row) coordinate for interactive ROI
/// </param>
public override void createROI(double midX, double midY)
{
midR = midY;
midC = midX;
row1 = midR - 25;
col1 = midC - 25;
row2 = midR + 25;
col2 = midC + 25;
}
/// <summary>Paints the ROI into the supplied window</summary>
/// <param name="window">HALCON window</param>
public override void draw(HalconDotNet.HWindow window)
{
window.DispRectangle1(row1, col1, row2, col2);
window.DispRectangle2(row1, col1, 0, 25, 25);
window.DispRectangle2(row1, col2, 0, 25, 25);
window.DispRectangle2(row2, col2, 0, 25, 25);
window.DispRectangle2(row2, col1, 0, 25, 25);
window.DispRectangle2(midR, midC, 0, 25, 25);
}
/// <summary>
/// Returns the distance of the ROI handle being
/// closest to the image point(x,y)
/// </summary>
/// <param name="x">x (=column) coordinate</param>
/// <param name="y">y (=row) coordinate</param>
/// <returns>
/// Distance of the closest ROI handle.
/// </returns>
public override double distToClosestHandle(double x, double y)
{
double max = 10000;
double [] val = new double[NumHandles];
midR = ((row2 - row1) / 2) + row1;
midC = ((col2 - col1) / 2) + col1;
val[0] = HMisc.DistancePp(y, x, row1, col1); // upper left
val[1] = HMisc.DistancePp(y, x, row1, col2); // upper right
val[2] = HMisc.DistancePp(y, x, row2, col2); // lower right
val[3] = HMisc.DistancePp(y, x, row2, col1); // lower left
val[4] = HMisc.DistancePp(y, x, midR, midC); // midpoint
for (int i=0; i < NumHandles; i++)
{
if (val[i] < max)
{
max = val[i];
activeHandleIdx = i;
}
}// end of for
return val[activeHandleIdx];
}
/// <summary>
/// Paints the active handle of the ROI object into the supplied window
/// </summary>
/// <param name="window">HALCON window</param>
public override void displayActive(HalconDotNet.HWindow window)
{
switch (activeHandleIdx)
{
case 0:
window.DispRectangle2(row1, col1, 0, 25, 25);
break;
case 1:
window.DispRectangle2(row1, col2, 0, 25, 25);
break;
case 2:
window.DispRectangle2(row2, col2, 0, 25, 25);
break;
case 3:
window.DispRectangle2(row2, col1, 0, 25, 25);
break;
case 4:
window.DispRectangle2(midR, midC, 0, 25, 25);
break;
}
}
/// <summary>Gets the HALCON region described by the ROI</summary>
public override HRegion getRegion()
{
HRegion region = new HRegion();
region.GenRectangle1(row1, col1, row2, col2);
return region;
}
/// <summary>
/// Gets the model information described by
/// the interactive ROI
/// </summary>
public override HTuple getModelData()
{
return new HTuple(new double[] { row1, col1, row2, col2 });
}
/// <summary>
/// Recalculates the shape of the ROI instance. Translation is
/// performed at the active handle of the ROI object
/// for the image coordinate (x,y)
/// </summary>
/// <param name="newX">x mouse coordinate</param>
/// <param name="newY">y mouse coordinate</param>
public override void moveByHandle(double newX, double newY)
{
double len1, len2;
double tmp;
switch (activeHandleIdx)
{
case 0: // upper left
row1 = newY;
col1 = newX;
break;
case 1: // upper right
row1 = newY;
col2 = newX;
break;
case 2: // lower right
row2 = newY;
col2 = newX;
break;
case 3: // lower left
row2 = newY;
col1 = newX;
break;
case 4: // midpoint
len1 = ((row2 - row1) / 2);
len2 = ((col2 - col1) / 2);
row1 = newY - len1;
row2 = newY + len1;
col1 = newX - len2;
col2 = newX + len2;
break;
}
if (row2 <= row1)
{
tmp = row1;
row1 = row2;
row2 = tmp;
}
if (col2 <= col1)
{
tmp = col1;
col1 = col2;
col2 = tmp;
}
midR = ((row2 - row1) / 2) + row1;
midC = ((col2 - col1) / 2) + col1;
}//end of method
}//end of class
}//end of namespace