using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Rs.MotionPlat.Flow { public enum EMachineStatus { /// /// 未初始化 /// NotInit, /// /// 未回原 /// NotHomed, /// /// 回原中 /// Homing, /// /// 回原完成 /// Homed, /// /// 工作中 /// Working, /// /// 暂停 /// Stop, /// /// 报警中 /// Warning } public class MachineManage { private static MachineManage instace; public static MachineManage Instance { get { if (instace == null) instace = new MachineManage(); return instace; } } private MachineManage() { } public EMachineStatus MachineStatus = EMachineStatus.NotInit; } }