using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Rs.MotionPlat.Flow
{
public enum EMachineStatus
{
///
/// 未初始化
///
NotInit,
///
/// 未回原
///
NotHomed,
///
/// 回原中
///
Homing,
///
/// 回原完成
///
Homed,
///
/// 工作中
///
Working,
///
/// 暂停
///
Stop,
///
/// 报警中
///
Warning
}
public class MachineManage
{
private static MachineManage instace;
public static MachineManage Instance
{
get
{
if (instace == null)
instace = new MachineManage();
return instace;
}
}
private MachineManage() { }
public EMachineStatus MachineStatus = EMachineStatus.NotInit;
}
}